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Open

Design/Art

You will be joining the Lost Gate Studios team as a Level Designer. The Lost Gate Studios team values developers who bring both passion and self-awareness to their discipline. A nourishing game dev experience is built on clear communication, mutual respect, and the creative drive to solve problems in innovative ways. Each team team member understand their strengths, acknowledge areas for growth, and work collaboratively to push the boundaries of what's possible in collaborating with each other to make MINDFLUX: Dead Man Walking.

Level Designer

The Project

MINDFLUX: Dead Man Walking is a psychological-horror RPG where you play as Ambrose, a Cerebroid detective investigating a murder while uncovering your forgotten past. Set in a "scrap-punk" dystopia, players will modify their mechanized brain, observe suspects, and make tactical dialogue choices that impact both the investigation and their own deteriorating mental stability.


The Companies

Salix Augeat is a video game production company focused on making the industry accessible to growing game devs through recruitment, production, and publishing services. Lost Gate Studios, their first internal studio, consists of 23 remote team members united by their belief that mind-bending roleplaying games expose fundamental truths about humanity.


The Job
  • Implement art assets and their textures into the Unity level

  • organize assets into the Unity asset hierarchy structure to ensure project cleanliness

  • consume design documentation and adjust the level to account for new features and player psychology considerations.

  • Stick with the project until release (October 2025), pending major unforeseen life changes.

  • Contribute creative solutions to elevate the vision of the project as it relates to the level and the player experiences


The Incentives
  • Guaranteed Profit Share based on hours worked + length of time, on the project

  • creative freedom to influence the final product

  • Portfolio building with no content NDA (story spoilers only)

  • Real game development experience with a 23-person team

  • Credits on a shipped, market-validated project (1000+ Steam wishlists)


The Timeline

Release planned for October 2025, with key milestones including:

  • January 2025: Open Intro Test

  • February-March 2025: New Horror Demo Development & Marketing

  • April 2025: New Horror Demo Launch

  • May-July 2025: Incremental Updates & Playtesting

  • August-October 2025: Final Testing & Launch

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(c) 2024 Lost Gate Studios & Salix Augeat

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