Open
Art
You will be joining the Lost Gate Studios team as a texture Artist. The Lost Gate Studios team values developers who bring both passion and self-awareness to their discipline. A nourishing game dev experience is built on clear communication, mutual respect, and the creative drive to solve problems in innovative ways. Each team team member understand their strengths, acknowledge areas for growth, and work collaboratively to push the boundaries of what's possible in collaborating with each other to make MINDFLUX: Dead Man Walking.
Texture Artist
The Project
MINDFLUX: Dead Man Walking is a psychological-horror RPG where you play as Ambrose, a Cerebroid detective investigating a murder while uncovering your forgotten past. Set in a "scrap-punk" dystopia, players will modify their mechanized brain, observe suspects, and make tactical dialogue choices that impact both the investigation and their own deteriorating mental stability.
The Companies
Salix Augeat is a video game production company focused on making the industry accessible to growing game devs through recruitment, production, and publishing services. Lost Gate Studios, their first internal studio, consists of 23 remote team members united by their belief that mind-bending roleplaying games expose fundamental truths about humanity.
The Job
Use industry standard software (ex: Substance Painter, Designer etc) to texture 3D models within the parameters of the pre-established art style
Continuously improve smart materials and .SBSARs to elevate the quality of art towards the envisioned art style
Collaborate with the tech team to ensure regular mass updates of textures can be deployed based on smart material and .sbsar changes
Attend Art team's Scrum and iteration meetings to ensure the flow of communication and progress of work
The Incentives
Guaranteed Profit Share based on hours worked + length of time, on the project
creative freedom to influence the final product
Portfolio building with no content NDA (story spoilers only)
Real game development experience with a 23-person team
Credits on a shipped, market-validated project (1000+ Steam wishlists)
The Timeline
Release planned for October 2025, with key milestones including:
January 2025: Open Intro Test
February-March 2025: New Horror Demo Development & Marketing
April 2025: New Horror Demo Launch
May-July 2025: Incremental Updates & Playtesting
August-October 2025: Final Testing & Launch