Open
Design
You will be joining the Lost Gate Studios team as a Narrative Designer. The Lost Gate Studios team values developers who bring both passion and self-awareness to their discipline. A nourishing game dev experience is built on clear communication, mutual respect, and the creative drive to solve problems in innovative ways. Each team team member understand their strengths, acknowledge areas for growth, and work collaboratively to push the boundaries of what's possible in collaborating with each other to make MINDFLUX: Dead Man Walking.
Narrative Designer
The Project
MINDFLUX: Dead Man Walking is a psychological-horror RPG where you play as Ambrose, a Cerebroid detective investigating a murder while uncovering your forgotten past. Set in a "scrap-punk" dystopia, players will modify their mechanized brain, observe suspects, and make tactical dialogue choices that impact both the investigation and their own deteriorating mental stability.
The Companies
Salix Augeat is a video game production company focused on making the industry accessible to growing game devs through recruitment, production, and publishing services. Lost Gate Studios, their first internal studio, consists of 23 remote team members united by their belief that mind-bending roleplaying games expose fundamental truths about humanity.
The Job
Full grasp of world building, characterizations, and story beats regarding MINDFLUX: Dead Man Walking.
Prompt completion of assigned flows in Articy.
Write dialogue and reactions for key characters.
Collaborate with other designers and writers to create a multi-path RPG narrative.
Assist in the narrative development of key puzzles created by our game designers.
The Incentives
Guaranteed Profit Share based on hours worked + length of time, on the project
creative freedom to influence the final product
Portfolio building with no content NDA (story spoilers only)
Real game development experience with a 23-person team
Credits on a shipped, market-validated project (1000+ Steam wishlists)
The Timeline
Release planned for October 2025, with key milestones including:
January 2025: Open Intro Test
February-March 2025: New Horror Demo Development & Marketing
April 2025: New Horror Demo Launch
May-July 2025: Incremental Updates & Playtesting
August-October 2025: Final Testing & Launch